![]() ![]() He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. He regards the Knight as beneath him and accuses them of constantly getting in his way.įound along the path leading to Greenpath. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. Unfortunately, because it is made of shellwood, it cannot deal damage. He named his nail "Life Ender" because names supposedly have power. This is ultimately revealed to be a promise of glory for himself. ![]() I also agree that maybe buffing his damage by maybe 1 mask would feel better than loseing those 2 notches but in the end I feel like it all comes down to the fact that it doesn't make sense story wise to be able to fight him without the child.Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. However, I never actually thought about the fact that the average player would indeed have less tims to learn the attacks in each individual run making the entire experience longer so I definitely see that complaint. If you know the patterns and have learned how to dodge them and still lose after some practice runs than you don't deserve to win or you need a break to get back to peak performance. If I go back and try to beat him for the second time, I'm positive I could do it, but it's still an upsetting design choice that would ultimately make me spend more time trying to win. Idk if the OP shares my opinion on that, but I personally would've rather had the King be buffed than just make the player weaker for the same fight. Honestly, it's not the fact that they made the fight harder that bugs me it's that the extra difficulty would come from having options stolen from the player. Now, you're totally right that you'll die of you don't have the attack patterns down, but also consider that having 2 less notches means that for each successive try, someone fighting Nightmare King for the first time will survive for less time and have a harder time learning the attack patterns to begin with. Having 2 less notches can make the difference between those hits landing on you or those hits killing you or whatever benefits those notches were previously used for. Knowing the patterns doesn't guarantee that you aren't going to take enough hits to get killed because you still have to react both brain-wise and body-wise to perform well. You're assuming that the issue is a lack of understanding of the boss patterns, but learning the boss patterns does not guarantee that you're going to beat the boss on a certain try. I beat him for the first time just a short while ago post lifeblood update, I had never beat him before then because I still hadn't learned the boss patterns. If you haven't learned the boss patterns, 2 notches makes literally zero difference. I guess I have to reiterate what I just said. Originally posted by SonicBoomNFA:Except they areĬlearly they're not. I myself haven't gone and replayed the game to fight Nightmare King a second time, but I can see exactly where the OP is coming from: Outright limiting the players options and making something more difficult than it was before as a result is plain weird. For some, that slightly longer fight is enough time to get killed. Of course you can get good enough to beat him multiple times with less power ups, but for someone trying to beat him for the first or even multiple times, having those 2 slots missing can indeed make the difference for some of the tries. That's completely irrelevant it doesn't matter if you can do it with 2 slots missing it's that having those 2 slots missing might give you a loss when you actually might have won. If you have his attacks down than you do and if you don't than you don't. I literally just refaught him with those 2 slots gone and it only made the fight last slightly longer. ![]() Originally posted by SonicBoomNFA:Except they are Not really. ![]()
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